Project Description
GoNNER
GoNNER is a tough as hell score-based procedurally-generated platformer with roguelike elements. GoNNER is also a story about friendship between Ikk, Death, and a space whale named Sally.
You will die. A lot. This is by design, but it’s not made to feel unfair. You’ll eventually get the hang of GoNNER, so don’t lose your head. But even if you do it’s okay cause we have a lot of replacement heads you can use.
Out of the blüe, we’ve updated our first IGF award-winning game! GoNNER BlüEBERRY EdiTION adds new weapons, heads, enemy types, a new challenge, some sweet, sweet, new visuals. And yes, there are also blüeberries.
Hop back into GoNNER if it’s been a while! And if you lose your head, it’s cool—we have plenty more where that came from.
FEATURES
- DAILY CHALLENGES! Only playable once a day. Levels are randomly generated but in this mode everybody plays the same world and use an identical loadout. Everything resets at midnight (Swedish time, UTC+1). Can you crush your leaderboard foes?
- PROCEDURALLY GENERATED! Every time you play the game the levels will be different and present unique challenges and opportunities.
- UNLOCKS! You’ll be able to choose from a variety of passive and active abilities at the beginning of each run so be sure to experiment with all of them and find the play style that best suits you
- SECRETS! Secret areas exist in the world of GoNNER, and these areas will get you different items that you can then always use from the beginning of each run. We’re not going to tell you how you get to these areas or what the criteria is for even finding them because secrets, duh.
- LEADERBOARDS! Kill creatures, get combos, score points, and brag to your friends how much better you are than them.
- MUSIC! It’s really freaking good.
Platforms
About the Developer
Art in Heart is a new studio founded by programmer, game designer, and artist Ditto (Planeter, Hets). The studio’s first project, GoNNER, will be the first commercial release for Ditto after having released several smaller and well-regarded prototypes on itch.io.
Joining Ditto on GoNNER is sound designer Martin Kvale, who met Ditto by the purest of luck at a visual arts festival in Karlshamn, Sweden, when he mistakenly thought Ditto was a different friend of his. A few drinks later, it didn’t matter anymore. Joar Renolen, a talented composer and longtime friend of Martin’s, joined the team shortly after.










