
Hello Heroes!
This is Edouard, Game Director, one of the folks making this game.
If Monsters teaches one lesson, it’s this: survival is earned by action. So we acted with focus, urgency, and a lot of work. I’ve been following your feedback closely, and we’ve aimed this patch straight at what matters most in your runs. New Heroes, new Relics, new Challenges, and key weapon changes that make choices sharper and progression cleaner. This is a major milestone and a launchpad for 2026. Thank you for believing in the game. The journey doesn’t slow down here. It starts now.
Here’s the changelog for the Heroes are Coming Update:

🧑🚀 New Hero System & Content
Overview
• Heroes can now be purchased in the Meta Shop.
• A dedicated Hero Selection Screen has been added.
• Each Hero starts with unique weapons, stats, and passive effects.
• Completing a run with a Hero unlocks their weapon for all other Heroes.
New Heroes
• The Guard (formerly the Main Hero)
• Lumberjack
• Golem
• Mayor
• King
⚔️ Weapons & Upgrades Rework
New Weapon
• Scepter
– Unlocked by completing a run with the King Hero
– Fires multiple short-range attacks
– Pushes enemies back and deals medium damage
Weapon Reworks
• Fire Aura
– No longer consumes wood
• Pebbles Catapult
– Projectiles no longer fragment before landing
– Now creates an explosion at the Hero’s position on launch
– Knocks back enemies and deals damage
• Coin Handcannon
– Now behaves like a cannon instead of a mortar
– Upgrade icons have been reworked and are now displayed as scrolls (to better distinguish them from weapons)
Weapon Acquisition Changes
• Chests have been removed from Shelters
• Chests now have a chance to offer weapons or weapon upgrades
🗿 New Relic System & Content
Overview
• Minor and Major Relics can now be discovered in City Ruins.
• Major Relics are sold by the Relic Merchant in Shelters.
• Collected Relics are now visible in the Pause Menu.
New Relics
• Major
– Ancient Pavement
– Armament Grant
– Bellows
– Bloody Compass
– Burning Banner
– Civilians at Arms
– Firework
– Fog Horn
– Glory Gear
– Icebox
– Mason’s Trowel
– Piggy Bank
– Ressentful Spirit
– Snowman
– Timber Bomb
• Minor
– Alambic
– Ammunition Mimic
– Bat Claw
– Broken Heart
– Credit Note
– Holy Wheelbarrow
– Mule Boots
– Sharpener
– Spiky Armor
– Straw Hat
– XP Bucket
🎯 New Challenge System
Overview
• Challenges let you add special constraints to your run in exchange for a Meta Multiplier.
Available Challenges
• Hermit
• Floor Is Lava
• Fuel
• Minimalist
• Minimalist +
• Minimalist ++
🖥️ New Selection Screen UI
• Added a unified selection screen for Heroes and Run Options.
🏁 Objective Changes
• Hard Mode is now unlocked by completing all Biomes on Normal Mode.
• All previously locked or hidden objectives (Weapons, Town Hall, Districts) are now available from the start.
🛠️ Minor Improvements & Quality of Life
• Monsters can no longer spawn directly in front of the City.
• Added a Restart button in the Pause Menu to quickly relaunch a run.
• New accessibility option to disable enemy flashing when they take damage.
Development Roadmap
What comes next?
The city doesn’t stop. Neither do we. We’re heading into 2026 with clear intent: more content, more systems, more quality-of-life…. and longer runs? The goal is to make a stronger game with every update. Thank you for every report, clip, and message: we read them, we use them, and they help steer the Ark.
Until the next patch: keep the city rolling, keep making the hard calls, and keep pushing forward. Onward to the Ark!
– Ludogram & Raw Fury