Bad North: Jotunn Edition2021-11-26T16:59:21+02:00

Project Description

Bad North: Jotunn Edition

Jotunn Edition is a brand new content expansion for Bad North, and it’s completely free. It’s out now for PC, Switch, Xbox One, Xbox Game Pass for Xbox One and PC, iOS, Android, and coming soon to PlayStation 4.

Discover 4 powerful new items to equip to your commanders. Use them wisely and they’ll help you on the road to victory.

Commanders may now come with one of thirteen small, passive buffs – so more than ever you will need to work with what you have and each run will be more unique. Maximize their efficiency by choosing items & upgrades which synergize well with your traits.

Track your progress between games in The Codex, which displays all items, traits and units that you have discovered.

Achieving victory on certain islands will allow you to unlock Starting Items and Starting Traits. These can be selected for your initial 2 Commanders when starting a new game.

Even your pikes will struggle to deal with these swift, dual-wielding Vikings, who will prove a challenge even to experienced commanders.

Checkpoint Islands will give you a reset point, acting as a safety net for when your campaign reaches a tragic conclusion. You can also opt out of the “Iron Man” behaviour of the game by enabling Replayable Levels on a new campaign.

If more casual is not what you’re looking for, we’ve also added an unlockable Very Hard difficulty for those who are up to the challenge.

Gold is now deposited in a shared Gold Bank, rather than distributed to commanders.

Choose the look of your commanders, and equip them with Starting Items & Traits if you’ve unlocked any.

Jotunn Edition also features several new commander looks.



Oskar Stålberg

Art, Design, “Programming”, etc.

Previously a Technical Artist at Ubisoft and Unity Developer at UsTwo. Oskar made a name for himself online with his procedural generation demos and is now bringing all that experience together into driving the development of Bad North.

Twitter | Website


Richard Meredith

Programming, Design, Biz Dev.

Richard has been making games professionally for 7 years, coming from a background in design / tech on the LittleBigPlanet franchise and Little Nightmares.

Twitter | Website


Martin Kvale

Audio & Music

Martin is a Norwegian sound designer. His work includes games like Hidden Folks, GoNNER, Among The Sleep, Teslagrad, Progress to 100 and Accounting VR to name a few.

Twitter Website


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